Citizen Sleeper is the work of the author of In Other Waters and featuring amazing character artwork by Guillaume Singelin is a narrative RPG that is set on Erlin’s Eye. The station houses thousands of people struggling to make it through an interstellar capitalist system.
The company wants to return to you as a sleeping person. You’re a digitalized human consciousness trapped in an artificial body. As you move among the flimsy and vibrant residents of the Eye it is your responsibility to create friendships, gain your keep, and navigate the various factions in this strange city, if you want to make it through the next cycle.
An unutilized station located at the edge of a crisis system. Run down, chaotic, unruly, and alive–it was created by idealists in the shadow of corporate fall. It’s now tethered through anarchic alliances between ramshackle groups and the common goal of escaping the shackles of corporate power.
Every day you get up and choose what to do with the time. There is the option to work in the yard or do shifts at the bar. You can also find rare pieces in the markets, or street food. The choices you make can be fatal to alliances. Find truths. Beware of those that hunt you. One cycle at a while, learn how to survive and ultimately thrive.
Characters from every walk of life can be found at the station, hoping to be among the famous. Each character is unique and has its own history, whether they are salvagers or hackers and bartenders as well as street-food vendors. Pick which you’d like to be a part of and then you’ll determine your own destiny.
You can hack into the station’s cloud for access to decades of digital information, discover hidden areas and reveal the secrets. It is possible to alter your fate. If you are willing to investigate the stations’ network, you’ll find an abundance of information from corporate sources and artificial intelligence that can be employed against you.
Essen-Arp: for them, you’re just an additional asset to the portfolio of assets that extend across the stars. In a universe in which the expansion of humankind has been characterised by the exploiting and the extracting the most from us, we are all being a part of a system that is abusive. The oppressors of your body, and find your way through this richly imagined sci-fi universe that examines the notions of freedom, personhood Precarity, identity, and precarity.
Each cycle, you have to take a gamble. Then, assign them to the vast array of actions available on the station. Each time you take a step, decide which of the following is important to you. This will influence the lives of those close to you, and the future of the station.
Clocks keep track of your own actions and those of the others in the vicinity. Clocks are able to record everything from helping out a Yatagan friend to becoming a local of the Overlook Bar, to how far you’ve come in your life.
You can choose to follow drives and not missions. In doing so, you will shape the character’s five talents (Engineer, Interface, Endure, Intuit, and Engage) while unlocking rewards as well as bonuses that will influence how you be a part of the world.
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